Problem you’re trying to solve
New players are having a really hard time leveling up. Early game is brutal, it should be much easier than the late game but currently it is the hardest part of the game. Unless you have a guild to help power level you, chances are you are not making it past level 15 as a new player. This can be fixed with some updates that won’t take much code or development time. This post is about easy wins that can be done for the next hotifx/patch (if not already done) to drastically increase player activity and retention from new players coming in from Ruby Passes.
How you currently feel about this in-game and how you think you should feel
There are certain things that are destroying the early game experience and making it near impossible to retain new players coming in from Ruby passes. This has to be addressed as soon as possible, hopefully in the next hotfix, otherwise we can give out all the Ruby passes we want and the player base won’t grow. It’s not about how many players you can get in, it’s about how many players you can retain.
Any ideas you have on how things could be improved, fixed, or add more fun to the experience
Let’s focus on making the game fun for the early levels. New players should not struggle through the first 20 levels, this is when we want the players learning the game, equipping new items, getting gears to unlock skills and learn how to play the class. This is not the time to make the game difficult or challenging, that comes later once they have commit the time into the game and are “time committed” to playing the game.
-Remove item level requirements for levels 1-20 (I think you could actually do this for level 1-30 or 1-40 but I won’t campaign for that now)
What problem is solved by not allowing low level players to equip low level items? Problem that item level requirements was trying to solve was preventing low level players from equipping end game items and skipping content. This is achieved by keeping item level requirements on the higher level items. Keeping the item level requirements on the low level items introduces a new set of problems that is making the game not fun for new players because they are getting items they can not wear, and not being able to equip stuff makes them weak and makes the game very hard. Early game is brutal, it is the hardest part of the game when it should be the easiest. If they are going to make items usable for players 1-10, mine as well just make it 1-20 to be 100% sure there are no issues with equipping items for low level players. Here is a video detailing this out further…
-Add more dungeons to the Dusky Forest. I had posted about this on July 17th and it still has not been fixed. It’s critical to do this for the next hotfix. Once you get to level 10 in the noobie forest, there is a lack of dungeons for your level and it forces you to either do content too low for you and makes leveling slow and boring, or do content too high for you, which makes the game super hard and you can’t equip anything you find so you stay weak. Very easy solution is to add a bunch of level 8-12, 10-14, 14-18, 16-20 dungeons to the Dusky Forest. Spawn more dungeons for players in the noobie forest and the Dusky Forest. It should not be hard like it is now to find a low level dungeon, fill the forest with dungeons! Details on this are here: https://forum.bigtime.gg/t/dusky-forest-to-level-10-20-dungeons-to-fill-leveling-gap
-Drop more magic items in the lower levels. For some reason, only common items seem to drop in the early levels. Increase the drop rate of T1 and T2 magic items. We should be seeing color in the items that are dropping in the low level dungeons. This will allow the player to get stronger faster at an early level and it’s not a big deal because we are leveling up and replacing those items pretty fast, so why not let them have fun and find some rare stuff that will make them stronger. This is the feeling all MMORPG players want when they join and start playing. They want to get items they can equip that make them noticeably stronger. This is currently not happening and new players are missing the most fun part of the game. It’s also keeping players weak and making the early levels much harder then they should be.
-Remove Gold Penalty for Low Level Players. Same thing here, should be no death penalty for gold until after level 20. No reason to punish noobies for dying and take away the hard earned gold they need for potions and other things they need to play the game properly.
-Increase the aggro radius. I know the team said they are “investigating aggro”. A very simple short term fix is to increase the range of the aggro so it’s 50 meters or so, that way players can pull mobs from the area they are in and bring them back to the group to kill, then everyone can move as a group to the next spot with mobs. Currently the aggro radius is way too small and it doesn’t let players “pull mobs” to the group or keep and control the aggro. It turns into every man for themselves and this is not the feel a grouping game should have. We should have identifiable roles, someone “pulls” the mobs, the time warrior “taunts and tanks the mobs”, healers “heal the tank” and DPS classes (shadow and chrono) do damage. The more complex fix is making the aggro from Time Warrior taunt stick until someone over DPS’s or heals and pulls the aggro from one of the mobs off the pack, then the Time Warrior has to re-taunt and pull that aggro back. This is pretty common mechanic in MMORPG games and the aggro should be fixed to work that way so the groups can have structure and order and the feeling everyone is doing their role and are useful and important to the group.