Encrypted Items certainly was not a “fun” update to the game, although many understand this was done to suck gold out of the economy… Was there a better way?
Why not simply reduce the amount of gold you get from selling items from the ground? Wouldn’t this have had the same effect of reducing gold in the economy without taking the fun out of collecting items?
I am struggling with understanding the logic behind many of the updates in the last patch, as the game is much “less fun” as a result.
If you wanted to reduce the number of items in the Vendroids, simply lower the drop rate. If you wanted to reduce the amount of gold in the economy, simply reduce the sale price of items in the Vendroids.
Finally, if you insist on this system, why make us bring the items to a Vendroid and not simply allow us to Right Click the Encrypted Item in our inventory to decrypt it.
That’s my two cents. Hopefully we can see some of the negative changes from the last patch reversed and the team will not be stubborn.
After our conversation in Discord (nice one, btw!), these are the ideas that I was talkingabout:
Encrypted items are an interesting concept for the lore of the game but poorly implemented. Players spend too much time checking the items while playing in dungeons.
I was thinking that maybe, if they really want to make us decrypt with a Decryptor, they could add it in Dungeons like Vendroids. That would make our life easier. Otherwise, you accumulate more and more encrypted items in your bags because when you’re raiding, no one stops to go to Water Town.
Encrypted items should be rare to find imo, expensive to decrypt and very valuable and even… that you need some resources to decrypt it. Like if you were crafting.
Agreed Josep. I just thought of an idea to make the Encrypted Items fun without removing them.
Make only items that have a top 30% roll be encrypted (if max roll is 100, items with 70+ would be encrypted). That way when you see an encrypted item you are EXCITED and not annoyed. Then yes, add the decryptor to dungeons or make it so you can right click from inventory to decrypt.
If they need more gold to be removed from economy, can also lower the amount of we get from selling items to compensate.
Also, people would buy encrypted items from the shop knowing they have top stat rolls on them. Turns an update making the game less fun, into an update that makes the game more fun.
Last and possibly the most important problem with Encrypted Items as they are now, it makes the game super confusing for new players. Most new players have no idea where the Dycryptor is, never mind what they are and what to do with them.
It’s super important for items to be easy to understand… how to get them and how to equip them or it’s game over before they even get started. There is no reason to add this hurdle to new players. Solution in this post solves this issue.
Encrypted items could have different tiers of encryption, and a decryptor of equal or higher tier is required to decrypt said item. For example, if you find an “uncommon” decrypted item then you need a decryptor that is Uncommon or higher to decrypt that item.
What is encrypting is needed in order to reroll/re-identify the (bonus)stats on your equipment? Or to send to other players via in-game mail or in order to trade strong items. Strong re-roll vibes coming with the encryption
One more thing is that Encrypted items should be guaranteed to work with your character. Knowing that most of the time they are not even compatible with my build means I just ignore them. If I knew they were compatible I’d be excited for them.
I agree the Encrypted Items was not a “fun” update but I think I have a few ideas that could help settle the issue with them. Add a system that knowns what the player has equipped so the (Tier) and (level) and anything that is below those items in (tier)/(level) will not be Encrypted but anything that is higher (Tier)/(level) is Encrypted just more expensive relative to the level of the item so that it is exciting to receive a Encrypted item but at the same time it works as a gold sink for the game because you have the chance of that item not having the right stats that you want but it costs a lot to decrypt it. I am sure they will sort out any issues the community might have I am excited to see what they have in store!!! -Sneaky
One reason encrypted items may have been added, that I missed at first glance, is to make finding and upgrading your items harder. I had always thought that it was too easy to simply go to the vendroids and buy awesome items for gold. I upgraded 95% of my gear from Vendroids before encrypted items. That made getting items in dungeons not as fun because I already had great stuff and rarely found an upgrade from killing mobs.
I still think the solutions in this post solve everything. Making encrypted items only be for items with top 30% rolls (or something like that), which makes encrypted items more rare and fun to collect or buy from vendroids.
Everything in this thread is still valid, I just wanted to point that out. Really hoping we can hear from the Big Time team on this soon. I think it’s pretty critical to address this one.
Good point I had not thought about this either I too noticed armor upgrades in icy all the time through gold and silver on the vendor bots from other people selling there stuff and that problem would only get worse the more players in the game. Counter solution maybe instead of having the same inventory that all players sell to when it comes to the vendors they reset every (set duration) to prevent armor stacking up. I agree with @Blazo saying
Both could work or both together. Lots of good feedback and progressive conversation in this thread keep it up everyone.
We don’t know exactly why the devs added Encrypted Items. Most people assumes it was to suck gold out of the economy. We are waiting to possibly hear some feedback from this from them as to what the intention was. If the only intention was to reduce gold, that could have been achieved by lowering the amount we get from selling items to vendroids.
I have concluded however, that this was not the only intention, and it also serves a duel purpose of making items harder to get. If this is the intention, it sure worked, although it may be overkill a bit and needs a small adjustment to make encrypted items more rare so they are exciting to find and not annoying. This would be a happy medium for everyone.
If the encrypted items were more rare and they were good items, we would be happy to collect them and pay a higher price to decrypt them to see what we got! Win win for everyone.
One other issue with Encrypted Items and the new red X that goes through items you can not wear… It makes seeing what the heck the items are VERY difficult. I find myself squinting constantly to see what’s behind the encrypted items and the red X’s.
I think an encrypted icon or a red X in the bottom right corner like it was before was much better as it does not prevent us from seeing what the item is or distort the colors which are important to see.
Looting items is a nightmare and not even close to fun in my opinion with all this combined.
I agree, picking up encrypted items that are difficult to see in the inventory is the most irritating thing in the game currently, and is in need of correction. I would really like to know why they did this and whether it was intended to be a long-term thing, or just a temporary fix to some perceived problem.
The big issue with these items is that they have looked at the economy ingame, said “we have too much gold, how can players spend it”, and not really looked into it any more than that.
Personally I think the excess of gold boils down to 2 things. The first is the excess of drops. I can literally fill an endgame inventory with decently valued loot every time I complete a 7 minute dungeon if I wanted to. Do we really need to receive so much loot ingame that our screen looks a glowing laser tag arena at the end of every boss encounter? Personally would think they would be much better off reworking the loot system. I would love to see something like a chest at the end of each dungeon, 3-4 pieces of loot inside related to the highest tier monster in the dungeon, and maybe some coins and supplies as well. Then throughout the dungeon additional drops on the ground could be quite rare, things like the epics/uniques that we see every now and then. If we did this then straight away we can limit the gold supply to whatever is fair.
The second part is that there is very little to spend it on, and what it can be spent on is difficult to use. Things like speed potions, summon party pots, health pots, and now the new ones as well are all very useful potions, but we are limited to having one action bar. I would recommend we add a second action bar that could just have potions on it, as especially as the game expands and grows we are going to have a lot more of these sorts of combat supplies we will want to bring into our encounters with us. And the moment we have an easy way to access potions throughout fights we have something to spend gold on. I know that personally since I started speed potting everywhere after I freed up an action bar space I have to loot a bit every dung to make up for it, haven’t gone above 100k cash in a long time.