Killing Fauna for Artifacts Kills Gameplay

Artifacts from Fauna
Rewarding artifacts from fauna kills the gameplay. We want every gaming mechanic driving players to dungeons to have fun.

Alt Ideas:

  • Drop artifacts from enemies in the dungeons, but keep it random 50/50 dungeon/boss room
  • Every level you progress you are rewarded an artifact
  • Kill 250 Face Huggers
  • Maybe, for each player there’s a hidden fauna kill count and when you have killed say 50-ish IN A DUNGEON and it triggers a boss fauna that gives XP and maybe an artifact - how cool would it be to have a 50ft worm popup in the middle of a dungeon.

I agree there is an opportunity to reward boss mob kills by giving them an increased chance to drop the artifact fragment over the fauna. Fauna can still drop it at a very low drop rate. Boss mobs and targets in boss rooms should have the increased artifact fragment drop rate to reward those kills.

Hey there, need you to follow the template format please. It is the only way we can read and process all of the feedback we’re getting. I know that THUNDAAAAAAAAR the Barbarian is gangster enough to know this :slight_smile: