Artifacts from Fauna
Rewarding artifacts from fauna kills the gameplay. We want every gaming mechanic driving players to dungeons to have fun.
- Drop artifacts from enemies in the dungeons, but keep it random 50/50 dungeon/boss room
- Every level you progress you are rewarded an artifact
- Kill 250 Face Huggers
- Maybe, for each player there’s a hidden fauna kill count and when you have killed say 50-ish IN A DUNGEON and it triggers a boss fauna that gives XP and maybe an artifact - how cool would it be to have a 50ft worm popup in the middle of a dungeon.