Problem you’re trying to solve
I’m getting items in dungeons that I can’t wear. This was happening since the very first dungeon I ran and this is not fun. I want to be able to equip the items I get in the early game to make myself stronger.
How you currently feel about this in-game and how you think you should feel
I have to do higher level dungeons for more experience so I can level faster, but I can’t wear any items I get from those dungeons. This is causing me to skip the item progression and I feel like the most fun part of the game is now missing.
Any ideas you have on how things could be improved, fixed, or add more fun to the experience
Why don’t we just add level requirements to T4 or T5 or higher items? That way new players can have an enjoyable leveling process being able to equip the items they find. I don’t see a big problem with a new player using T1, T2 or T3 items if they have the stats to use them.
I am worried the item level requirements, death penalty and overall difficulty of the early game will cause new players to quit before they get time committed to the game. I played a new tier 0 pocket watch and it was brutal. No idea how a new player who has never played before could do it.
On top of removing level requirements for low level items, when you add them for the higher tier stuff, you could simply lock them by tier.
Level 1 = T1/T2/T3
Level 30 = T4
Level 40 = T5
Level 50 = T6
So this means when you hit Level 30 you can wear ALL items from T4, when you hit level 40 you can wear ALL items from T5.
This allows players to wear a range of items so they can still do dungeons slightly above their level and get items they can equip. This prevents the need to restrict players in such a tight dungeon level range, and lets them do the level range that fits the skill level of the group they are in.
Shindo — Today at 3:54 AM
Maybe we should be able to pick up and use items within 10 levels above our range.