In early access, I was given a Tier 5 Rare Pocket Watch from my guild when I joined in Silver Access. I have put a ton of time in and have made it to level 37.
I was just thinking, in the full release, I would have to level up multiple early tier pocket watches before I even got the tier 5 one to “start my real character”.
And then I was thinking, let’s say I got the Tier 5 Rare Pocket Watch to Level 37 in full release. Then I got a Tier 6 Pocket Watch… would I really want to start from scratch to level up a new pocket watch?
What happens if they keep adding Tiers, like T7, T8 Pocket Watches, which may force me to start the game all over again from Level 1 and erase weeks or months of my hard work.
I don’t love the idea of starting from scratch on each new Pocket Watch. Actually, I cringe at the idea of having to start over from Level 1 over and over again. That doesn’t sound fun, at all.
I totally get starting from scratch from Pocket Watchers of a different class, that makes sense, and it feels like that was the intention. I honestly can’t believe the intention was to start from scratch for pocket watches of the same class, it doesn’t make much sense to me, it doesn’t sound fun at all and is a big turn off thinking about doing that in full release.
Maybe there could be a vendor in the game that allows you to transfer your progress from pocket watches of the same class? This could cost, gold, tokens, etc. anything it cost it would be worth it and could be a massive gold/token sink if added properly where it costs more per level you want to transfer to the new pocket watch (as long as it’s the same class of course).
Is anyone else looking forward to building the same class up over and over for eternity as you get a new tier pocket watch? Imagine also, that no one gives you a pocket watch when you start so you level up the Tier 0, then the Tier 1, Tier 2, Tier 3 etc. Endless starting over from scratch unless you hold off on the same early Tier Pocket Watch until you get a Tier 5 or higher (which is what most would do making the T2, T3, T4 Pocket Watches pretty useless).
Would love some feedback on this system, and some clarity on if this was the “intended” gameplay or just how it works in Early Access and something that the Big Time Team plans on addressing.