Problem you’re trying to solve
Let’s rush the Outpost boss room… no? Ok, I’m leaving.
Don’t kill, this is a waste of time.
Let’s find Outpost.
Did I mention Outpost?
Don’t kill toiletpaper!
Have you played OutpostTime?
How you currently feel about this in-game and how you think you should feel
I feel the following points and while I am not 100% convinced they are completely accurate, more importantly the player base at large does.
- Higher rarity NFT drops are in higher level dungeons
- Higher rarity NFT drops are more likely from top tier mobs (except Ancient Monitor)
- The quickest way to get some top tier mobs is to rush the boss room
- The quickest/shortest high level dungeon to boss room rush is Outpost (even with the abysmal soul drain)
These factors are making BigTime into OutpostTime, the new blockchain game where you snipe objectives, kill nothing, rush the boss room, dodge the toiletpaper and kill a few T-Rex or Mega Clockies; wash rinse repeat. Good luck finding a group if that’s not your jam. I feel like this is awful gameplay.
Any ideas you have on how things could be improved, fixed, or add more fun to the experience
[REPLACE THIS: Idea 1, idea 2, bullet points are always nice for ease of reading. Please include images and/or links to videos when possible]
Firstly, you can’t just nerf Outpost or try to hinder boss rushes with irritating mechanics, it will just funnel people to do exactly the same thing on the next easiest/fastest map and find ways around mechanics that demoralize the player base. So it’s a complex issue… that said I’ll throw out some ideas.
*Dynamic NFT drop rates to ‘carrot’ people away from a single dungeon. So if Incursion/Outpost/Syphon/Bino maps are being run 25/25/25/25 %, then all drop rates are the same. If its 5/85/5/5, then drop rate on Outpost would fall by something like 80% (yes that’s huge and no I don’t think it’s too harsh). If 20/60/5/5, Outpost rate would fall like 55%, Incursion by 15% etc. The basic idea is just to make single map grinding ineffective at producing NFTs. Even if it just means boss rushing alternating maps is the outcome, this is still superior to OutpostTime or IncursionTime or BinoTime.
*Don’t tie rarity of NFT drop to top level mobs, at least not closely enough to incentivize bypassing everything else. Since we don’t know the background numbers here, I can’t really make any suggestion. But something about the system is producing a pretty clear impression that sniping the top tier mobs and skipping as much as possible give the best high rarity NFT drop rate. It could be as simple as clearing more top-tier mobs per minute producing that result.