Objectives poorly designed

Flowers - Fauna - boss room - end

and the occasional kill 5 dudes that only spawn half the time and u have to reset the map

Its almost like they are designed to speed run, nothing about killing, nothing about exploring.

The meta is slowly changing with jade as we carry them we teach them to group all the monsters up and kill them.

I would love to see some sort of indicator that shows how much of the map has been explored or one for what % of monsters have been killed.

Its hard to clear side areas because everyone just races to the objectives and port to the boss room. Some incentives to clear the entire map would be awesome.

I understand is very early and more then likely these concerns have been addressed, im loving the grind and the game play, the community is great.

Thanks to the players and team this is one of my favourite projects!