When running around the lakes in Rift Dungeons, the bushes do not spawn fully, and more spawn as you get closer, so if you are running from mobs you will end up getting blocked in an area where you don’t think bushes are but then they will spawn. Often they spawn as branches and never get the actual bush overlay. Something wrong with the procedural generation I’m guessing.
Yes, this one happens always in rift at the same spot.
This is something we’re already taking a look at! Thanks for the heads up tho!