Running back and forth

Problem you’re trying to solve
There’s way too much running back and forth in already cleared areas.

How you currently feel about this in-game and how you think you should feel
Well it’s not fun to clear an area and run back for 10-30 sec or even more…

Any ideas you have on how things could be improved, fixed, or add more fun to the experience
A very simple solution that is very easy to code would be as follows: Let’s say you are in a “dungeon to gather flowers for botanical research”, you run in to a sidepath, clear the area and find the flowers, now you have to run back, instead of running back implement a oneway-Portal at the end of the sidepath that takes you to the mainroute again. Very simple to code and easy to test out. I suggest Bigtime test this out in certain areas, if possitive feedback implement it at the end of every sidepath. Think this could improve the gaming experience alot.


Totally agree, I think they may be aware of this, great suggested solution. Thank you.


i like this idea, especially for the really long sidepaths in outposts, noted.


I found one outpost that took more than 2 minutes to run back from once cleared.

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This idea came up in a dev playtest, so great minds. I brought it up again just yesterday. Thanks for the feedback!