Problem you’re trying to solve
- Skipping progress is something that every game experiences and it’s impossible to avoid but you can make it so not everyone can do it.
How you currently feel about this in-game and how you think you should feel
- Preventing low level party from doing high level dungeons is good thing but shouldn’t prevent players who are good enough from it. I think that if someone can solo level 50 dungeon as level 15 there’s no problem as long as it’s not because of some glitch. Right now what i see is that low level parties clear dungeons by just reviving themselfes over and over.
Any ideas you have on how things could be improved, fixed, or add more fun to the experience
- I think that the problem is not within players skipping progress but at the fact that they can do it easily. Dungeons should be more difficult especially for low level players and that’s my solution:
-Dungeon mob damage multiplier (takes lowest level party member level as base)
Difference beetwen player and Dungeons level Mob Damage increase
-Dungeon loot decrease (Same as Dungeon mob damage multiplier)
Difference beetwen player and Dungeons levelLoot chance decrease
-Dungeon loot chests should need keys to open that drop from nearby mobs to prevent players from opening them without fighting.
-Pocket watch requirements can be bypassed if you can beat dungeon of the same level it was dropped on solo (There’s no point at blocking players who can beat high level dungeons with big level difference).
-If Difference beetween party level is over 35 there should be only 2 revive shrines to prevent from constant reviving(one at spawn and one at boss room) also reduced time for players who are knocked down by half.
With these changes alone less players would do higher level dungeons than they are and even less would actually do them.