Problem you’re trying to solve
The “soul drain” mission objective is currently the biggest problem with Big Time’s dungeons. Often times, players are looking to kill as many enemies as possible to gain XP and level up their character. This results in all the enemies in an area being wiped out, meaning that if the soul drain mission objective occurs, players are sometimes left having to run great distances trying to find enemies to lure back to the soul drain.
How you currently feel about this in-game and how you think you should feel
[REPLACE THIS: Example: trying to kill this monster is frustrating more than challenging, I think it should be more challenging, less frustrating]
It is very annoying when you as a player have to traverse great distances in search of enemies to lure back to the soul drain, then stop and wait until the enemies catch up to you (because their AI isn’t the greatest), then keep running and repeat this process over and over again until the enemies have followed you all the way back to the soul drain. This is incredibly tedious and detracts from the experience for all players involved. Big Time’s dungeons are supposed to be fast-paced and action-packed; luring enemies back to the soul drain causes stagnation in the gameplay and kills the vibe.
Any ideas you have on how things could be improved, fixed, or add more fun to the experience
- Remove the soul drain mission objective from the game completely, or;
- make a group of enemies spawn reasonably close to the soul drain whenever the soul drain mission objective occurs; or
- program enemies to head towards the soul drain until they are within a specific radius of where the soul drain is located