Problem you’re trying to solve
Make Whirlwind a skill time warriors actually want to use again!!
After some quick tests on the whirlwind skill, I feel like its BROKEN! Or the skill description is misleading and doesn’t accurately represent what kind of damage it will do, the skill left me confused with how bad the damage output is.
How you currently feel about this in-game and how you think you should feel
I feel like the whirlwind skill “specs” doesn’t plainly show what you should expect, at level 1 it states STRENGTH at 1700%??? what does that mean!!? I read it as a ridiculous boost that will cause insane damage… wrong.
When I increase the level to 4 the strength goes to 2600%… maybe it’ll be better?? NOPE, my damage output for each hit increased by 19 damage per hit. The skills added damage at level 1 was 18 and increased to 27 at level 4 with an increase of 9 added damage.
On my main TW with rage and LOD active the whirlwind skill damage doesn’t scale at all, just stuck at it’s base damage depending on it’s level and your weapon damage…
I feel the scaling on this skill is VERY broken.
When whirlwind was known as the “spin to win” skill and did insane damage, it wasn’t because it was overly broken… it was from being a good player with a high level TW that makes use of the right skills (Rage, LoD). You also needed a good team that could break enemy shields… if enemies had shields on the whirlwind skill would SUCK
Frog enemies were the one enemy type that were easy to crush no problem, every other enemy that had shields requires good TEAMWORK
Any ideas you have on how things could be improved, fixed, or add more fun to the experience
-Adjust the damage scaling if the crazy strength percentage is in fact supposed to be a short strength boost.
Remove the “Strength” from specs if it isn’t supposed to be an added strength boost, confusing to have .
Add “duration” back to specs?