What changes do you most want to see in the next update?

  • Add a splashing sound effect when your character is running through water. It’s a little bizarre that the sound effect of your character’s footsteps on dry land doesn’t change when they’re running through water.

  • Get rid of the annoying notifications about your Pocket Watch being Locked/Unlocked in dungeons. Make it so you can’t change pocket watches in a dungeon, or you can change it anytime you want in a dungeon. Nothing in between.
    Alternatively, make a small logo of a pocket watch near the bottom right of the screen which is there as a constant, which has a cross through it to indicate when you can’t change pocket watches, and the cross disappears when you CAN change pocket watches. This would be a lot less distracting than seeing these notifications pop up multiple times throughout a dungeon.

  • Overhaul Water Town. The area where you start when you log into the game feels so drab and lifeless. Water Town should be a castle or a fort, or something that at least gives the impression of an actual settlement, instead of a cluster of vendors and a couple of meaningless structures all lumped together.

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I agree to this

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・Characters foot on the ground properly, even if on the slope. Currently foots are not on the ground.

・When using Mouse. Don’t know why sometimes automatically move right or left which only happen this game.

・Character’s voice.

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Agree to below 100%, but maybe at PA we start in Epoch city?!

  • Overhaul Water Town. The area where you start when you log into the game feels so drab and lifeless. Water Town should be a castle or a fort, or something that at least gives the impression of an actual settlement, instead of a cluster of vendors and a couple of meaningless structures all lumped together.
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I want to cancel those explosive botles from game. They are not funny at all

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  1. More active, interesting enemies. The primary issue with gameplay RN IMO is that enemies are just too boring. I d like to see enemies with special abilities, like ones that can pin players down, ones that can jump or run faster than players etc. Also have enemies attack players more actively, instead of just standing in groups waiting to be slaughtered.
  2. Allow walking while blocking with shield. Also make shield block directional.
  3. Only give loot after completing boss room. Give loot to each player separately, according to performance.
  4. Add region-specific loot. Add high level dungeons to each region.